One timeline.
Every screen in the venue.
Broadcast graphics, live data, audience phones and the stream — driven from one frame-accurate timeline, in a browser tab. No rack, no install, no second system to keep in sync.
One master clock
every surface, same frame
Broadcast-ready
alpha capture for OBS / NDI
Live data in
any API, no code
Nothing to install
it runs in a browser tab
1
Build the timeline
Graphics, colour, timers and data feeds, on one multi-track stage.
2
Route the outputs
Point each view at a screen, a stream, or the crowd's phones.
3
Call the show
One operator, one tab, every surface moving together.
Every output
One clock, many surfaces
The gallery, the stream and the crowd, all reading the same timeline at the same instant.
Audience + studio feeds
Send different content to participant phones and to the broadcast screen — independently, or together on the same cue.
Named output views
Create as many studio outputs as the show needs. Each gets its own capture URL, so every screen, wall and stream pulls exactly what's routed to it.
OBS / NDI capture
A chrome-free capture route works as a video source — with a real alpha channel, so graphics key straight over live camera.
Per-clip feed targeting
Choose Broadcast, Studio, or both for any clip or sequence, so the right content reaches the right surface without a second timeline.
One shared master clock
Every surface runs off the same clock. Fifty thousand devices and the big screen change on the same frame, not in a ragged wave.
Built for a live room
A dedicated live channel pushes state in a heartbeat, while the show's build is saved safely in the background.
See the whole feature set
Bring the whole show into one tab
Build the timeline, route the outputs, and call the show from anywhere with a browser. Start on a single production, or talk to us about the whole venue.